While the video game industry is steadily moving forward in terms of accessibility, how about one of the most popular gaming-related apps: Discord. I did a quick check for Discord's accessibility.
I sometimes write articles, case studies and research on accessibility and adjacent areas. Most articles are written in English, with occasional German articles.
- April 11, 2022
- January 25, 2022
Compared to Valve's Steam store, the Epic Games Store is a far younger product. And that shows. A quick skim through some accessibility aspects reveals positive results.
- April 21, 2021
Wenn das Gendersternchen und andere Formen genderinklusiver Sprache abgelehnt werden, wird oft auch mit Barrierefreiheit argumentiert. Welche Screenreader funktionieren mit welchen Formen genderinklusiver Sprache und was folgt daraus?
- June 18, 2020
The hype about The Last of Us: Part II is real. Not only because the first part set a milestone in storytelling in video games, and the sequel seems to follow this path. But it also sets a new bar for accessibility in video games.
- June 15, 2020
While there is a clear trend toward accessibility in gaming, it is also key that the tools around games are accessible. So I started by taking a look at Valve's Steam store and client.
- May 20, 2020
How my raised awareness for minority and underrepresented groups and being part of one shaped my thoughts on accessibility.
- April 18, 2020
Video games are paradoxical in terms of accessibility. They are highly interactive, but at the same time, they provide lots of options to customize how a game plays.
- April 16, 2020
Coming from the field of web accessibility, I had to relearn and revisit accessibility when looking at video games.